App Inventor For Android Blocks Editor Download
Download the free app called ES File Explorer from the Google Play Store on your Android device. Use the App Inventor Designer Window to download the app to your computer. (Your Blocks Editor Window must be launched to package your app successfully.) Connect your Android device to your computer as a USB Device. Create a new project, open the blocks editor Back in App Inventor choose the New button on the far left to create a new project. Enter a name for the project. This will open the Component Designer. This is where you'll show how the app will look. In the Component Designer, click on Open Blocks Editor. Managing and Saving App Projects 50 App Inventor Blocks Editor 53 Developing App Functions from Blocks 56 Generic Block Groups Under the Built-In Tab 56 Component-Specific Blocks Under My Blocks 57 Implementing and Editing Apps in the Editor 59 Integrate Android Phone 63 Connecting the Smartphone to Blocks Editor 63. 8/10 (52 votes) - Download MIT App Inventor 2 Free. MIT App Inventor 2 is a development environment for Android apps based on block construction and designing that doesn't require any programming knowledge. An MIT has set out to develop MIT App Inventor 2, an intuitive development environment. Connect to the App Inventor website and start a new project. Name it 'Xylophone', and also set the screen’s title to 'Xylophone'. Open the Blocks Editor and connect to your phone or emulator. Designing the Components. This app has 13 different components (8 of which compose the keyboard), listed in Table 9-1. Changes in the new MIT App Inventor Gallery. The new MIT App Inventor Gallery will be release this weekend (-). Here is a brief introduction to the changes in this version of the Gallery.
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- By Jörg H. Kloss
- Published Feb 28, 2012 by Addison-Wesley Professional.
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About
Features
- Helps anyone use Google App Inventor to quickly build robust, modern Android apps
- Covers installation, setup, design, media, data storage, graphics, phone, SMS, email, voice recognition/output, data exchange, and more
- Includes detailed walkthroughs and five complete app examples
- Foreword by MIT Professor and Google App Inventor Team Member Hal Abelson
Description
- Copyright 2012
- Dimensions: 7' x 9'
- Pages: 600
- Edition: 1st
- Book
- ISBN-10: 0-321-81270-0
- ISBN-13: 978-0-321-81270-4
Wi>Android Apps with App Inventor provides hands-on walkthroughs that cover every area of App Inventor development, including the Google and MIT versions of App Inventor.
Kloss begins with the absolute basics of program structure, syntax, flow, and function, and then demonstrates simple ways to solve today’s most common mobile development problems. Along the way, you’ll build a dozen real Android apps, from games and geotrackers to navigation systems and news tickers. By the time you’re done, you’ll be comfortable implementing advanced apps and mashups integrating realtime multimedia data from all kinds of Web services with the communication and sensor-based features of your smartphone.
Topics covered include
- Installing and configuring App Inventor
- Building modern, attractive mobile user interfaces
- Controlling Android media hardware, including the camera
- Saving data locally with TinyDB, or in the cloud with TinyWebDB
- Streamlining and automating phone, text, and email communications
- Tracking orientation, acceleration, and geoposition
- Integrating text-to-speech and speech-to-text in your apps
- Controlling other apps and Web services with ActivityStarter
- Building mobile mashups by exchanging data with Web APIs
- Testing your apps for diverse hardware with the Android Emulator
- Example apps, including multimedia center, online vocabulary trainer, finger painting, squash game, compass, geocacher, navigator, stock market ticker, and many more
This book will empower you to explore, experiment, build your skills and confidence, and start writing professional-quality Android apps—for yourself, and for everyone else!
Companion files for this title can be found at informit.com/title/9780321812704
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Table of Contents
Preface by Hal Abelson xv
Preface xvii
Acknowledgments xxi
About the Author xxiii
Introduction 1
Structure and Overview 2
Requirements 5
History 5
Part I: Preparing Your First App 13
Chapter 1: Preparation and Installation 15
System Requirements 17
Login Data for App Inventor 27
Installation of the App Inventor Setup Software 29
Android Device Settings 33
Chapter 2: The Development Environment 39
Welcome to App Inventor! 40
App Inventor Designer 41
App Inventor Blocks Editor 53
Integrate Android Phone 63
Using the Emulator 69
Start-Up Problems 72
Chapter 3: Developing Your First App 81
Creating the Project “LaughBag” 82
Designing the User Interface 84
Developing App Functionality 97
Creating and Installing the App 107
Part II: Easy Projects as a Warm-Up 131
Chapter 4: Basic Terms and Central Concepts 133
Properties and Property Blocks 133
Events and Event Handlers 135
Methods and Method Blocks 137
Chapter 5: The AI References 139
Component Reference 139
Blocks Reference 143
Concepts Reference 145
Chapter 6: Graphical User Interface 147
Displaying Text with the Label Component 147
Triggering Actions with the Button Component 150
Selecting Options with the CheckBox Component 153
Entering Text with the TextBox Component 158
Entering Confidential Text with the PasswordTextBox Component 161
Displaying Notices and Alerts with the Notifier Component 164
Tidying the Screen with the Screen Arrangement Components 167
Actions at App Start with the Screen Component 171
Chapter 7: Multimedia 175
App Inventor For Android Blocks Editor Downloads
Media Access Options 175
The Basic Principle: Synergy 178
Displaying Local and Online Images with the Image Component 179
Taking Photos and Displaying Them with the Camera Component 183
Managing Images with the ImagePicker Component 188
Sound Effects and Vibration with the Sound Component 192
Playing Audio Files with the Player Component 195
Playing Movies with the VideoPlayer Component 199
Recording Audio with the SoundRecorder Component 203
Chapter 8: Example Project: Creating a Media Center 211
Ergonomic Redesign of a Media Center 211
Multiple Screens for the Media Center 215
Part III: On the Way to Becoming an App Developer 221
Chapter 9: Program Development Basics 223
Elements of Data Processing 224
Using Colors with the Color Block Group 227
Processing Numbers with the Math Block Group 229
Checking Program States with the Logic Block Group 232
Editing Text and Strings with the Text Block Group 234
Defining Container Structures with the Definition Block Group 241
Managing Lists with the List Block Group 247
Controlling Program Flow with the Control Block Group 252
Tips for Program Development 267

Example Projects 278
Chapter 10: Storage and Databases 305
Saving Data Locally with the TinyDB Component 306
Saving Data on the Web with the TinyWebDB Component 313
Part IV: Developing Attractive Apps 327
Chapter 11: Graphics and Animation 329
Painting as if on a Canvas with the Canvas Component 330
Animations with the Ball and ImageSprite Components 345
Controlling Automatic Processes with the Clock Component 358
Chapter 12: Sensors 375
Measuring Orientation with the OrientationSensor Component 376
Measuring g-Force with the AccelerometerSensor Component 387
Determining Geoposition with the LocationSensor Component 403
Chapter 13: Communication 433
Task: Developing a Driver Assistance System 434
Managing SMS Messages Fully Automatically 450
Data Exchange via an Interface 462
Mobile Mashups with Web Services 487
Part V: Useful Things for the Developer 511
Chapter 14: Special Functional Areas 513
Application-Specific Components 513
Dedicated Component Groups 518
Chapter 15: Tips and Tools 527
Supported Media Formats 527
Control with the Java Console 530
Setting Up the Speech Module 535
Appendix: Additional Resources 541
On the Companion Website 541
Online Sources and Interesting Links 542
Index 545
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